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Old Dec 08, 2005, 03:00 AM // 03:00   #21
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Quote:
Originally Posted by Kai Nui
I do think mesmers should be the only ones to disrupt, and should have their disrupts made with a faster cooldown. Other than that, yay for disrupts.
yay for interupts, but mesmers do not need all the interupts. Every class has some interupts, some just arent as fast as others. So fight interupts with interupts

ele: gale
ranger:distracting shot, punishing shot... etc etc
mesmer: cry of frustration, leech signet
necro: spinal shivers
warrior: disrupting shot
monk: signet of judgement?
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Old Dec 08, 2005, 03:10 AM // 03:10   #22
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Quote:
Originally Posted by Ristaron
That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).



And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build.


.[/i]
Well obviously your "solo" build is so easily countered it's useless. I don't hear people complaining that life siphon or faintheartedness or life transfer needs to be nerfed because they can't remove hexes in arenas.
Maybe they should nerf awaken the blood as well because it's unfair that necros can get 18 curses.

Add in a mantra of resolve, or whirling defense, swirling aura or something if you want to be a solo necro in arenas and stop being ridiculous.

Your post makes me mad.
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Old Dec 08, 2005, 03:35 AM // 03:35   #23
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Quote:
Originally Posted by darkdragon99
i think changing savage shot wouldn't be a bad idea
They already added a delay to all distracting skills so what more could they change with savage shot?

To the OP. There are things that you can do. Use your secondary. Especially if your a half mesmer. You could use distortion, mantra of resolve, or sacrifice your elite for mantra of midnight. The ranger interrupters are like iway, easy to counter.
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Old Dec 08, 2005, 03:40 AM // 03:40   #24
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-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.

like the op said
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Old Dec 08, 2005, 03:49 AM // 03:49   #25
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Quote:
Originally Posted by darkdragon99
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.

like the op said
i'd rather drop the dmg completely for an additional 5 sec recharge.

there are worse things in the game than +dmg.
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Old Dec 08, 2005, 05:18 AM // 05:18   #26
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lol I haven't seen a single signing.
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Old Dec 08, 2005, 05:22 AM // 05:22   #27
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Quote:
Originally Posted by twicky_kid
i'd rather drop the dmg completely for an additional 5 sec recharge.

there are worse things in the game than +dmg.
i know but they don't need that many interrupts and Savage Shot doesn't even sound like it should be one. sound more like a big damage dealer .
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Old Dec 08, 2005, 05:22 AM // 05:22   #28
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/not signed

Because people freeked out on me when I said something about warriors have some type of minor anti-blind skill.....even though it was very well balanced.

So the lesson here is just deal with it because people like using overpowered stuff.
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Old Dec 08, 2005, 02:47 PM // 14:47   #29
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/ABSOLUTELY NOT SIGNED

I don't play any interrupt builds - but if you try to nerf them, you make mesmers essentially useless, and you seriously impair the value of rangers.

if you want to nerf anything, nerf the nerfbat. Quit trying to nerf things just because you are either 1) not smart enough to fighur out how to counter it, or 2) think the game should only be played the way you want to play it.
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Old Dec 08, 2005, 04:43 PM // 16:43   #30
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Quote:
Originally Posted by Mysterial
As someone said, the problem isn't interrupts themselves, it's the lack of reasonable counters. It's nice and dandy for monks who have to try hard to find a spell with a cast time longer than a second (not to mention crazy short recharge times), but for elementalists and necros you have to be Mesmer secondary just to get spells through even a bad interrupter, let alone a good one. (Glyph of Concentration is worthless, it costs too much and adds too much to your already insanely long casting times)
while we're at it, can we also give warriors a way to remove conditions and counter hexes without having to resort to their secondary?

/end sarcasm
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Old Dec 08, 2005, 04:46 PM // 16:46   #31
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/not signed

haha if it pisses you off someone is doing something right.. i might just pick this up thanks for the hint

*runs off to build a interuptor*
*later down the road*
*finds ristaron and interupts him to the point where he has a 22 in his mouth*

Last edited by xxhell; Dec 08, 2005 at 04:49 PM // 16:49..
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Old Dec 08, 2005, 04:56 PM // 16:56   #32
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Quote:
Originally Posted by Ristaron
My suggestions:
-Distracting Shot:
One second cast time.
-Concussion Shot:
Dazed lasts maximum ten seconds.
That's ludicrous. It would render Concussion shot worthless. It's already worth 25 energy, so any rangers using it is taking a relatively large hit to their energy. Even if they have ~10 expertise, it's only reduced to 15 energy. With Druid's armor that's only a little under half their energy. Dazed isn't that hard to counter. Condition removal, anyone? Even so, it's hard for most ranger interrupters to lay consecutive interrupts down on a monk.

Distracting shot with a one second cast time? Please... it too would be worthless. Most monk spells are under two seconds. With a one second cast time DS would very rarely interrupt anything. This is especially because when interrupting, I do believe the arrow doesn't fly any faster than it normally would. This means that with a bow that shoots arrows with a flight time of .5 seconds, distracting shot still takes .75 seconds to hit. With a one second casting time, it would take 1.25 seconds to hit, rendering even two second spells to be considerably harder to cast.

Besides, with a one second cast time for Distracting Shot, you couldn't very well distracting shot a distracting shot, which I have done before.

There are no changes needed.
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Old Dec 08, 2005, 05:04 PM // 17:04   #33
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Quote:
Originally Posted by striderkaaru
while we're at it, can we also give warriors a way to remove conditions and counter hexes without having to resort to their secondary?

/end sarcasm
There are THREE secondary choices to counter conditions and TWO to counter hexes; monk, necro, and ranger for conditions; monk and mesmer for hexes. To counter interrupts, you have: mesmer. Hmm.
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Old Dec 08, 2005, 05:07 PM // 17:07   #34
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omg how bout u think in the perspective of a ranger, the only thing they're good at r for interupting and trapping so give me a break

ANTI-SIGNED
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Old Dec 08, 2005, 05:09 PM // 17:09   #35
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you'd be wrong there i can put out a hell of alot of damage using my ranger
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Old Dec 08, 2005, 05:10 PM // 17:10   #36
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Quote:
Originally Posted by Mysterial
There are THREE secondary choices to counter conditions and TWO to counter hexes; monk, necro, and ranger for conditions; monk and mesmer for hexes. To counter interrupts, you have: mesmer. Hmm.
you also have:
ranger evasive stances
warrior evasive stances
monk miss/block prots

hmmm...
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Old Dec 08, 2005, 05:13 PM // 17:13   #37
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Quote:
Originally Posted by striderkaaru
you also have:
ranger evasive stances
warrior evasive stances
monk miss/block prots

hmmm...
Not to mention simply attacking them. Remember, just because a thing beat your build doesn't mean something else doesn't smear them. Interruptors fare poorly aganst being pounded.

I can't possibly see why anyone would think this is overpowered- I'd like it if mesmers were better interruptors than rangers though... after all, it is their thing, yet a ranger can much more effectively shutdown than a mesmer most often.
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Old Dec 08, 2005, 05:42 PM // 17:42   #38
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Quote:
Originally Posted by Ristaron
That is complete bullshit.

And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build.
translation is make the game over so i can pawn youze all boo hoo


Quote:
but interruptors parking their asses beside me while I can singlehandedly wipe out the enemy team is retarded. It makes me useless and I don't play the game to be a useless team mate.
then they should stand by and say go right ahead and destroy our team and we will applaud your wonderous performance?

i nominate this for self centered whine of the week....no month.....no..in the top 10 at least

sheesh

[/QUOTE]
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Old Dec 08, 2005, 05:51 PM // 17:51   #39
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Quote:
Originally Posted by Ristaron
That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).
o m g

NERF THIS, its OVERPOWERED

o wait, there is already something we can do

I think its a perfectly fair tradeoff. If you don't get interrupted, they die. If you do get interrupted, no one dies.
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Old Dec 08, 2005, 05:52 PM // 17:52   #40
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Quote:
Originally Posted by Loviatar
i nominate this for self centered whine of the week....no month.....no..in the top 10 at least
I donno - that's a tough call, as about 90% (conservative estimate) of all nerf cries are this exact same type of thing....
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